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VTS36 -- Animating to Music, part I : History & Basic Principles Topics Covered: We look at the vanishing craft of how to time animation to work with music by analyzing the structural relationships that music and animation share in common. 根据音乐来制作动画第一部分,历史与基本原理。我们来查看一个即将消失的技术,如何通过分析音乐与动画所共有的结构来根据音乐进行动画时间设置。
VTS37 -- Animating to Music, part II : A Practical Example Topics Covered: We look at applying the timing of animation to music by analyzing the structural relationships that music and animation share in common. 根据音乐来制作动画第二部分,一个实例。实际学习通过分析音乐与动画所共有的结构来根据音乐进行动画时间设置。
VTS38 -- Body Mechanics, Part 1: The Framework of Energy Topics Covered: Body mechanics is a popular topic in animation. We look at it from a different point of view- analyzing the energy forces at work in any given motion and how those forces affect the motion- as well as how to accomplish the movement in animation. 身体力学第一部分,能量的结构。身体力学是动画制作的一个热门话题,我们从不同的角度来看待它,分析任何给定动作中的作用力,还有这些作用力是如何影响到运动,还有如何在动画中完成动作。
VTS39 -- Body Mechanics, Part 2: The War Against Gravity Topics Covered: In this video we look at how the ubiquitous energy of gravity in our world affects our movement. Emphasis is placed on grasping how to transition from the influence of one energy to another in motion. 身体力学第二部分,重力之战。在本教学中我们将来看看在我们身边无处不在,并且影响我们运动的重力。重点讲解了如何在运动中从一种能量的影响转换为另外一种能量的影响。
VTS40 -- Body Mechanics, Part 3: Inertia Topics Covered: Inertia is studied and examined to understand how it affects motion and stillness. We look especially at breaking down how inertia affects overlapping action. 身体力学第三部分,惯性。本教学研究了惯性,并且通过实验来明白它是如何影响运动与静止状态的。我们特别分解查看了惯性是如何影响多重动作的。
VTS41 -- Cartoon Animation - APT Feedback Video Topics Covered: This is a real feedback video that I created for one of my advanced APT students. He was learning high energy cartoon animation. This video comprises my teaching and example based teaching using his own work file as the platform for the lesson. 卡通动画 APT Feedback Video。这是我为我一个APT高级课程的学员制作的回复录像。他当时正在学习高能量卡通动画的制作。这个录像包含了我的教授与实例,使用他自己的作品作为本课程的平台。
VTS42 -- Putting it All Together- Animating a Scene, part1 Topics Covered: After 3.5 years of theory and ideas, now we start to show how it all flows togetr in a real world sense. So we start from the beginning of a scene and animate it, explaining every thought and action. In this video we cover scene planning and key pose blocking. 综合应用,场景动画制作一。通过3年半的理论讲解,现在我们开始告诉大家如何将这些知识综合到一起应用到现实世界中。我们从一个场景开始,为它制作动画,解释了每个想法与行动。在本教学中讲解了场景规划与关键姿势制作。
VTS43 -- Putting it All Together- Animating a Scene, part2 Topics Covered: After 3.5 years of theory and ideas, now we start to show how it all flows togetr in a real world sense. So we start from the beginning of a scene and animate it, explaining every thought and action. In this video we cover creating the primary (most important) breakdown that describes how we get from one keypose to the next.. 综合应用,场景动画制作二。本教学中我们创建了主breakdown,它描述了我们是如何从一个关键姿势到另外一个关键姿势。
VTS44 -- Putting it All Together- Animating a Scene, part3 Topics Covered: After 3.5 years of theory and ideas, now we start to show how it all flows togetr in a real world sense. In VTS 44 we look at adding in those all important breakdown drawings. 综合应用,场景动画制作三。在本教学中我们学习了如何添加这些重要的breakdown绘画。
VTS45 -- Putting it All Together- Animating a Scene, part4 In this video we continue our series of animating a simple scene involving some physical action and dialog. The focus here is in creating secondary breakdowns and eases. 综合应用,场景动画制作四。在本教学中我们继续制作包含了物理作用于对话的动画场景。这里主要查看的是创建次级breakdown与ease。
VTS46 -- Putting it All Together- Animating a Scene, part5 In this video we continue our series of animating a simple scene involving some physical action and dialog. The focus here is in getting the motion timed out properly. 综合应用,场景动画制作五。本教学的重点是为动画正确的设置时间。
VTS47 -- Polishing An Animated Scene In this video we wrap up our series of animating a simple scene involving some physical action and dialog. The focus here is going over final polish. 修饰动画场景。 本教学接着前面的动画场景制作,进行最终修饰。
VTS48-- Animating a James Brown Dance: Part 1 In this video we begin a new type of scene to animate- we're doing a cool James Brown inspired dance! We'll take a look at how to use video reference to guide your planning stage. 制作一个James Brown舞蹈动画一。在本教学中我们将开始对一种新的场景进行动画制作。制作的是一个很酷的James Brown舞蹈动画。我们将学习如何使用视频参考来进行规划。
VTS49-- Animating a James Brown Dance: Part 2 A continuation of the James Brown dance animation. This ZIP file also includes the thumbnail JPEGs that I worked out in VTS48 and a QT of the video reference that I studied in creating this project. 制作一个James Brown舞蹈动画二。
VTS50-- Animating a James Brown Dance: Part 3 A continuation of the James Brown dance animation. We get through the shuffle backwards section of the dance-- blocking and cleaning at the same time. 制作一个James Brown舞蹈动画三。
VTS51-- Animating a James Brown Dance: Part 4 制作一个James Brown舞蹈动画四。
VTS52-- Animating a James Brown Dance: Part 5 制作一个James Brown舞蹈动画五。
VTS53-- Animating a James Brown Dance: Part 6 制作一个James Brown舞蹈动画六。
VTS54-- Animating a James Brown Dance: Part 7 制作一个James Brown舞蹈动画七。
VTS55-- Animating a James Brown Dance: Part 8 制作一个James Brown舞蹈动画八。
VTS56-- Animating a James Brown Dance: Part 9 Cleanup 制作一个James Brown舞蹈动画九。
VTS57-- APT Process Videos Over 3.5 hours of "how I animate" videos previously only provided for students of the Animation personal Trainer course. The download link is for an index page. 本教学超过3.5小时,内容是我如何制作动画,是我以前专给参加私家动画培训的学生使用。
VTS58-- Cartoon Animation, Part 1 Explore the vital differences in cartoon styled animation compared to more realism based approaches commonly seen in CG. Part 1 examines the importance of visual context. 卡通动画制作一。本教学探索了卡通风格的动画与CG模拟真实效果动画的区别,在这里我检验了视觉环境的重要性。
VTS59-- Cartoon Animation, Part 2 Part 2 of cartoon animation looks at the abstract concept of shapes in motion vs. parts in motion. A thorough discussion of smear frames is included. 卡通动画制作二。本教学查看了动画中造型的抽象概念与造型动画的区别。本教学通彻的讨论了smear frames。
VTS60-- Cartoon Animation, Part 3 Part 3 of Cartoon Animation takes time to show in practical steps how to build animation using the concept of changing shapes instead of moving parts. 卡通动画制作三。本教学花时间从实际制作的角度来学习如何使用改变的造型的概念,而非移动造型。
VTS61-- Cartoon Animation, Part 4 Part 4: Cartoon As A Unique Visual Language 卡通动画制作四。作为一种独特语言的卡通。
VTS62 -- Basic Rigging for Animators Part 1: Blocking in the Cor This series covers some basic use of free auto-rigging tools. This is a simplified approach to rigging for non-rigging types. The goal is to help animators bring their own characters to life rather than always rely on free rigs found online. 动画师的基本RIG操作一。核心部分的制作。本教学教授了一些免费的自动骨骼绑定工具的使用。本教学的目的是帮助动画师不再依赖于网上免费的rigs,而是手工制作自己需要的RIG。
VTS63-- Animator Friendly Rigging Part 2: Skinning Your Dude Part 2-- we look at some nice effective (and relatively non-painful) methods for skinning your character rig. 动画师的基本RIG操作二。我们在这里学习一些很不错的并且很高效的方法来为角色蒙皮。
VTS64 -- Animator Friendly Rigging Part 3: Alternative Facial Ri Here in Part 3 we look at some fun and interactive (and less tedious to set up) facial rigging concepts. 动画师的基本RIG操作三。我们在这里学习一些有趣的交互式面部rig制作想法。
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Posted:2012-10-21 12:21| |
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